Category: Design Patterns
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The Command Pattern in Video Games: Mastering Flexibility with Unity and C#
Introduction: The Flexibility of Commands You’re knee-deep in your favorite video game, directing your character as they traverse a complex world filled with challenges. Ever wondered how you could easily switch abilities, replay actions, or even undo mistakes? This is where the Command Pattern shines. Let’s delve into its intricacies and discover how Unity and…
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Empower Evolution: State Schema in C# Game Mastery
In the sprawling universe of gaming, characters are the lifeblood, ever-shifting between states that determine their actions and reactions. As they traverse landscapes, face enemies, and engage with their surroundings, these states paint the narrative of their journey. Through the mists of complexity, a beacon emerges: the State Pattern. The Complexity of Character Dynamics Characters,…
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Singleton, Part I
Act I: The Eager Newbie Game Developer Singleton? My golden hammer. Everything looked like a nail. Singleton? Eureka! Code’s magic wand. Everything? Singleton-ized. Efficiency, right? Ah, I remember when I first stumbled upon the Singleton pattern. You know that feeling when you find a shiny new toy and you just want to play with it…
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Into the Abyss of Weapon Customization: A Dance of Shadows and Firepower
In the desolate landscapes of gaming battlegrounds, a weapon is more than just steel and fire it’s an extension of oneself. It’s a story of survival. However, survival isn’t about wielding the most firepower but wielding it right. Adapting. Evolving. Using the Decorator Pattern, weapons can change, morphing into something more… something that fits the…